#ifndef MAP_H
#define MAP_H

#include <SFML/Graphics.hpp>
#include <list>

namespace CNWoofer
{
	namespace Engine
	{
		class Tile
		{
		public:

			sf::Texture* Texture;

			int RelX, RelY;
			int RealX, RealY;
		};

		class Map
		{
		public:

			int TilesX, TilesY;
			int TileSize;

			std::string Name;

			std::list<Tile*> Tiles;
			
		};
	}
}

#endif MAP_H